Elara is a passionate writer and innovation coach, sharing her expertise to help others unlock their creative potential.
For a specific breed of science-fiction devotee, the unveiling of Exodus stood as the biggest moment from a prestigious gaming awards ceremony. It's worth noting, those very fans could have missed grasped its full importance during the initial showcase.
Exodus, the first project from a freshly formed studio populated with former talent from a renowned RPG developer, was first unveiled a couple of years prior. At the latest event, the development team provided an targeted release window of 2027, accompanied by a fast-paced trailer. Before this showcase, the studio's leadership discussed some of the grounded scientific concepts that serve as the basis for the game's universe: relativistic time effects, biological engineering, and galactic expansion. These are all suitably heady ideas, which are particularly difficult to communicate in a brief, marketing-driven trailer.
“I wish some of those fascinating and new ideas were featured in the trailer. My takeaway was ‘generic man in space,’” wrote one observer. Another replied, “My impression was ‘we have a well-known space opera RPG at home.’” Reactions in online forums were correspondingly divided.
The trailer's focus certainly makes sense from a business angle. When striving to capture attention during a marathon onslaught of game announcements, what sells better: A group contemplating the complexities of Einsteinian physics? Or enormous robots combusting while additional war machines emit energy beams from their faces? However, in prioritizing visual bombast, the developers neglected to include the subtler concepts that make Exodus one of the more intriguing concept-driven games coming soon. Let's break it down.
Does Exodus feature aliens? Yes. That's complicated. Recall that scene near the beginning of the trailer, showing a humanoid with ashen skin and cybernetic components merged into their form. That was definitely an alien, right? The truth hinges on your stance regarding one of the game's major thematic dilemmas: If you applied Ship of Theseus reasoning to the human DNA, is what is left still human?
“We want the Celestials... for a player who isn't spend large amounts of time into learning the IP, to still comprehend the core concept that they're advanced humans, understand that they’re an antagonist you have to confront... But also, at the end of the day, make sure it's fun and that they're cool and that they play well to challenge,” explained the studio's head.
Comprehending how these alien-seeming beings aren't technically aliens requires understanding enormous expanses of both space and temporal progression. Time dilation — the scientific principle that time moves at a reduced rate for high-velocity objects — is an fundamental scientific basis of Exodus’ narrative setting. Here are the fundamentals: Humanity evacuates a depleted Earth in the 23rd century for a remote corner of the Milky Way. Due to time dilation, some human voyagers arrive millennia before others. Those firstcomers heavily modified their biology and assumed the “Celestial” name.
“There’s various stages of evolution. The people who reached the Centauri cluster first... had many thousands of years of evolution into the Celestials... They really see standard humans as fundamentally primitive, inferior, not really suitable for the dominant positions of society,” stated the game's lead writer.
Exodus is set roughly 40,000 years in the future. Ponder that timeframe — that's essentially all of human civilization multiplied ten times over. Now contemplate what humans would evolve into if they spent ten entire human histories pushing the limits of biotech. You would absolutely not perceive the outcome as human. You might even believe you're looking at an alien. The most fearsome strain of Celestial, known as the Mara-Yama, can assume multiple forms. Some possess fangs and claws and stand enormously tall. Others are protected in chitinous shells. According to expanded universe lore, when Mara-Yama travel between stars, their physical forms can degenerate into little more than a mass of tissue attached to a head.
Among the detonations, energy weapons, and war beasts, you might have noticed snippets of otherworldly technology in the trailer. The protagonist, Jun Aslan, uses a chrome machine that produces a purple glow. A spaceship jets into a portal and is gone at near-light speed. This all seems past human comprehension, the kind of tech ascribed to a highly advanced civilization. Yet, these are further examples of wonders that appear alien but are ultimately derived in mankind's own evolution.
Beyond the core development team, the Exodus universe is being authored by what the narrative lead called a duo of “sci-fi giants.” One acclaimed author has already published a doorstopper novel set in the universe, with another planned, while another award-winning writer has contributed a series of short stories. Incorporating such legendary science-fiction talent into the project years before the game's release has allowed the studio to develop a layered fictional universe as a backdrop for the game.
“It was really a joint venture. We had set some parameters, and working with him, he would have ideas... and we would work to see how they all integrated... With someone as established, you don't want to limit him. You want to give him latitude,” the narrative director said of the collaboration.
One interesting scene shows Jun appearing to shape the ground beneath him, fashioning stone into a makeshift bridge. This material, called livestone, is controlled by neural commands from Celestials or Uranic humans — descendants of later human arrivals who were given limited technologies by the Celestials. Since Jun shows this ability, questions are raised about his status.
“Jun's not technically a Uranic human... Jun is sort of a unique version, for want of a better term,” clarified the writer, stating that the ability to interact with Celestial technology is a “central mechanic of the game.”
The immense scale of the Exodus setting — both in the galaxy and temporal scope — means there is abundant room for various stories to coexist, using the same core lore without causing contradiction.
Although Exodus has been publicly known for a couple of years and isn't releasing, several stories have already told within its universe. The first major novel delves into the connection between a Uranic human and a woman whose ship arrived an aeon later than planned, making Celestials utterly alien to her experience. An episode of a sci-fi anthology tells a heartbreaking story about a father searching for his daughter across star systems, with time dilation imparting devastating effects on their family; by the time he finds her, she has aged many years.
The game itself is centered on “Jun’s story,” set on the planet Lidon — a world primarily left by Celestials that has become a refuge. A technological virus known as “the Rot” has begun eating away at everything, including essential life support systems, and Jun must harness his unusual powers to {find a solution|stop
Elara is a passionate writer and innovation coach, sharing her expertise to help others unlock their creative potential.