The Divinity Developer Clarifies Its Application of Generative AI for Upcoming Divinity Game

The developer behind hit RPGs like Baldur's Gate 3 and Divinity: Original Sin has recently teased its new project, sparking significant hype within the industry. However, subsequent remarks from the company's figurehead have introduced nuance to the conversation, focusing on the studio's approach toward machine learning.

A Tool for Ideation, Not Replacement

In a new clarification, Larian's director explained that the developer is employing AI technology for certain preliminary functions. These encompass developing presentation materials, producing rough concept art, and writing temporary copy.

Notably, Vincke stressed that the final content in the game will be crafted solely by real creatives. "We are developing every line in-house," he said.

Our studio is constantly increasing our roster of storytellers and are actively forming dedicated writer rooms.

Given that concept art is being particularly called out — we right now have over twenty concept artists and have positions available for more artists.

All our efforts we do is additive and focused on enabling creatives to spend additional energy on actual creation.

Any machine learning application used well is additive to a developer's routine, not a substitute for their skill.

Responding to Feedback and Defining the Path

The news of employing this technology at first sparked unease among a segment of the player base. In reaction, Vincke offered more elaboration on online platforms.

"Our team utilizes AI tools to explore references, similar to we use search engines and physical media," he wrote. "During the conceptual planning process we use it as a simple sketch for layout which we then swap out with hand-crafted illustrations."

He continued, "Larian brings on creatives for their unique talent, not for their capacity to execute what a machine suggests."

Three Pillars of Practical Application

Vincke had previously detailed the team's practical approach to this technology, defining its use into primary functions:

  • Automation of Tedious Tasks: This encompasses refining animations, audio processing, and technical processes like adapting animations for different models.
  • Rapid Prototyping ('White Boxing'): Using technology to quickly build simple models of scenarios to validate concepts ahead of full development.
  • Future Potential for Gameplay: Investigating how machine learning could one day create new forms of gameplay, especially in creating player-driven narratives in a vast role-playing world.

He explicitly stated that core creative areas — such as writing — are are in no way areas where the team is cutting human involvement. On the contrary, Larian is recruiting more in these very positions.

"We are not releasing a game with AI-generated content, nor planning on trimming down staff to swap them out with artificial intelligence," Vincke stated definitively.

Carl Goodwin
Carl Goodwin

Elara is a passionate writer and innovation coach, sharing her expertise to help others unlock their creative potential.